CODEX OF THE ESSENCE: A Sacred Chronicle of the Members, Houses and Their Hidden Currents
Guide * Originals Table * EssentiaMagna * Thralls Table * Spells I * Spells II * Spells III * Houses * Tarot * Demons * Updates * Home
Introduction: The Essence is no mere set of numbers — it is the lifeblood of our kind. It waxes and wanes,
it flows and is stolen, it burns and is hoarded. Each stat within this Codex is a
manifestation of your Immortal condition. Heed these words, for ignorance leads only to decay.
Basics, How to Use the HUD:
1) Add the HUD. It will appear on your screen.
2) Click the center of the HUD where it says "The Essence".
3) Click the Ouroboros to "Forge" UnNaturals (Humans) if they are not already Forged. You may Scan them first to tell this.
Buttons below the Ouroboros:
1st Button: Your personal stats
2nd Button: Scanner (scans all within about 4 meters)
3rd Button: Gather Essence
4th Button: Go to website and get information
5th Button: Change HUD color
The Essence is always in development and things may be adjusted to keep the system fair and combat abuse.
Demons are companion familiars within The Essence that require care and attention.
Each Demon is unique — with millions of possible color and appearance combinations, no two will ever be the same.
Rez your Demon and touch it.
Use Change until you find a color, name, and configuration you like.
Hit Set: this permanently locks your Demon’s name and appearance. Once set, it cannot be changed.
Afterward, a second menu becomes available.
Feed transfers 111 Essence from you to the Demon and restores its Health to 100%.
Each feed increases Wellbeing.
Love is a stat displayed on the website. You may hit this up to Once each 12 hours. It costs nothing but increases the Demon’s Wellbeing.
Essence Vital Flux for Demons:
A Vital Flux Vial allows you to increase the Demon’s Vital Flux and adds a bit to Wellbeing.
After filling the vial, place it near your Demon — it will slowly drain the vial over time. The vial must be Active for this to occur.
Filling costs you 111 Reliquary.
Demons lose some Health and Vital Flux each hour. If Health reaches 0, the Demon will die after a day and its stats will be wiped.
To revive a dead Demon, simply feed it again.
Owning and maintaining healthy Demons grants you a small Or’e bonus.
Levels are based on Wellbeing:
< 1 'The Fading Shade'
< 2 'Ash-Bound Wretch'
< 3 'Withered Imp of the Void'
< 4 'Trembling Emberling'
< 5 'Gloom-Born Servitor'
< 6 'Hollow-Eyed Stalker'
< 7 'Nightclaw Initiate'
< 8 'Shadow Vein Acolyte'
< 9 'Bleaktooth Adept'
< 10 'Dreadflame Disciple'
< 11 'Umbral Rite Adherent'
< 12 'Blight-Forged Harbinger'
< 13 'Oath-Bound Hellion'
< 14 'Netherblood Exarch'
< 15 'Abyssal Baron'
< 16 'Ebon Marquis of the Veil'
< 17 'Voidborne Count'
< 18 'Stygian Duke of Ruin'
< 19 'Infernal Lord'
< 20 'Archdemon Sovereign of Oblivion'
The Essence: “The blood of shadows, the current of eternity.”
You cannot Gather Essence from other Originals that have chosen a Race. You may however, transfer Essence using The Book of Essence Transfer.
If an Avatar is Race 'Freeman' you can Gather Essence from it.
| Action | Effect on Essence |
|---|---|
| Feed from Humans / Gather from world | + Essence |
| Suffer the Curse of about 2% per day (This amount can change unexpectedly) | - Essence |
| Gifted by allies or via House rites | + Essence |
| Fuel Spells | + or − Essence |
| Transfered to Relquary | − Essence |
| Drained by others | − Essence |
Tarot: “Reading ones' fortune.”
The Essence Tarot is a new addition to the system and will be under constant development.
Collecting the cards effects Or'e in a positive way.
Each of the 86 cards can be earned through specific actions.
Once you receive a card, you’ll need to touch it to register it on the official website: https://theessencesl.com/tarot/essence_tarot.html
Your name will then appear on the site, and a “1” will be placed under the card you registered.
Duplicate cards will not affect your statistics.
You may receive duplicate cards from objects that give cards at random, but keeping them serves no purpose.
Card can be purchased with either 1001 Essence or 1001 Essence Reliquary. The vendor is at the store.
Taromancy + Magic
Taromancy + Magic is based on how many Tarot Readings you perform plus perform Magic-actions.
Reading cards and number of cards earned adds some number to the Taromancy value.
Performing magic actions adds to the total Taromancy + Magic value.
Levels based on number of cards earned:
Neophyte 01-12
Initiate 13-25
Adept 26-38
Diviner 39-51
Oracle 52-64
Prophet 65-77
Ascendant Seer 78-85
Eternal Seer 86
Tarot Items:
Essence Tarot Fortune 1 to 7 Cards: A menu-driven globe that offers readings with 1, 3, 5, or 7 cards. It draws only from the cards you already own and reveals a fortune based on the selection.
Each reading costs 111 Reliquary and grants +5 Vitalis and +0.1 Magic. Your total Vitalis and Magic are displayed on the main Tarot page.
Touch the cards to clean them up.
The Tarot Card Vendor: (In store only for now): Lets you purchase cards with either Essence or Reliquary at a rate of 1001/card.
The Essence Three Card Tarot: Is a deck that reveals three cards when touched. It does not award or register cards in the way described above.
The Vitalis: “The spark of life, burning in the heart of sorcery.”
Spells eat away at Vitalis but Casting more Spells increases your daily gain of Vitalis.
Certain Relics may award Vitalis.
| Action | Effect on Vitalis |
|---|---|
| Daily increase per Sorcery tier | + Vitalis |
| Certain rituals or blessings | + Vitalis |
| Casting Vitalis-draining spells | − Vitalis |
| Cursed relics or curios | −/+ Vitalis |
| Offering Vitalis in sacrifice | − Vitalis |
| Do nothing and accumulate a slight amount per day | + Vitalis |
The Or'e: “The black stone of foundation, drawn from Humans and the abyss.”
The Or'e is the primary Measure by which you and your House are judged.
| Action | Effect on Or'e |
|---|---|
| Increase Essence | + Or'e |
| Own Demons | + Or'e |
| Increase Reliquary | + Or'e |
| Transfer Essence to Reliquary | - Or'e |
| Rewards from Curios or Houses | + Or'e |
| Belong to a House other than Shadows (Adds about 1%) | + Or'e |
| Casting Spells (SpellWright Score) | + Or'e |
| Collecting Essence Tarot cards | + Or'e |
| Forging Humans without feeding on them | − Or'e |
| Sapping Humans (Profound effect) | − Or'e |
The Reliquary / Essence Reliquary: “The Sanctified vault where Essence is preserved.”
The Reliquary: What you can do with this magical object is store Essence in it. It will accept 5000 Essence at a time.
It is intended to store Essence generated by Thralls for later transfer to their Masters. Each player, Original or
Minion, needs their very own reliquary and each reliquary stores an unlimited amount! The great benefit of this is
that stored Essence never evaporates. It is not subject to any loss ever. Each reliquary stores an unlimited amount.
Stored Essence has no effect on your Stats. Each day a small amount of Essence is generated but you can only remove
what you place into the Reliquary. On the web page you will see a column next to Essence named Reliquary.
This will show everyone how much you have stored. There may be other hidden bonuses to having and using a reliquary.
You can purchase "Essence Relic of Transfer 50 Reliquary to 50 Essence" to transfer Reliquary to Essence so your
Thrall can be harvested.
| Action | Effect on Reliquary |
|---|---|
| Channel excess Essence into Reliquary to save Essence from The Curse | + Reliquary |
| Some Successful Rituals | + Reliquary |
| Touching certain Relics | + Reliquary |
| Sacrifice in blood rites | − Reliquary |
The SpellWright: “The ladder of mastery, ascended rung by rung.”
The SpellWright score increases as you Cast Spells. Spells may be Cast more than once (reused)
but most Spells need to be re-purchased after one use. Some Spells can be Cast once a day or week but
may not count towards increasing SpellWright score.
| Rank | Range |
|---|---|
| Neophyte | 0.1–1.0 — The first trembling step upon the path, untested and fragile in the currents of Essence. |
| Acolyte | 1.1–2.0 — A seeker who bends the knee to mystery, beginning to sense the hidden forces at work. |
| Adept | 2.1–3.0 — Skill awakens; symbols and shadows bend faintly to your will. |
| Invoker | 3.1–4.0 — At this level, your words carry weight, summoning the unseen into trembling form. |
| Thaumaturge | 4.1–5.0 — Worker of wonders; you manipulate the fabric of hidden laws with growing command. |
| Magister | 5.1–6.0 — Teacher and keeper of secrets, your presence commands respect among the lower ranks. |
| Warden | 6.1–7.0 — Guardian of thresholds, you stand as sentinel between worlds, vigilant and unyielding. |
| Archon | 7.1–8.0 — Ruler of hidden dominions, your authority radiates like a crown of unseen fire. |
| Arcanist | 8.1–9.0 — One with the arcane itself, you no longer borrow power—you embody it. |
| Sovereign | 9.1–999 — Master of all currents, crowned in absolute dominion; none stand above you in the hierarchy of Essence. |
| Action | Effect on SpellWright |
|---|---|
| Casting spells successfully | + SpellWright |
The Wisdom: “Sight beyond sight — the quiet art of knowing which thread to pull.”
Wisdom measures your discernment — how well you read the world’s currents, choose profitable actions, and avoid ruin. High Wisdom unlocks deeper clues, improves success odds on difficult workings, and slightly steadies volatile forces like Animus Flux. A bonus of Essence is given each day depending on your Wisdom Level.
| Title | Meaning |
|---|---|
| Reckless | New to The Essence, or worn thin by neglect—standing at the edge of dissolution, perilously close to exile. |
| Clever | Still raw, yet beginning to catch the whispers of your environment—the faintest glimmers of awareness. |
| Canny | Third step upon the path; instincts sharpen, and patterns begin to reveal themselves in shadow. |
| Foresightful | The veil parts slightly—you read tomorrow in the echoes of today. |
| Reflective | The fifth step; wisdom deepens, for you now see the mirror of consequence in every act. |
| Tactful | Measured words, precise steps—your tongue and hand move with deliberate design. |
| Shrewd | At the seventh rise, you pierce facades and note the motives beneath—nothing goes unseen. |
| Insightful | Illumination grows within; you discern the essence hidden behind form. |
| Pragmatic | No longer distracted by illusions, you grasp only what is useful and true. |
| Clairvoyant | The tenth ascent: visions of what lies ahead dance vividly in your inner sight. |
| Astute | At eleven, the mind sharpens into a blade—keen, quick, and unerring. |
| Acute | Your awareness is honed to piercing clarity; subtle shifts do not escape your gaze. |
| Perspicuous | Thirteenth step: your thoughts and revelations ring with rare lucidity—crystal truths in dark waters. |
| Sapient | A sage’s aura surrounds you; you begin to embody wisdom itself. |
| Oracular | Words spill like prophecy; your voice echoes with the inevitability of fate. |
| Lucid | Sixteenth rise: clarity shines through you, untainted by shadow, illuminating the path for others. |
| Transcendent | You step beyond the mortal veil, touching truths unbound by flesh or time. |
| Gnostic | Knowledge fuses with being; you no longer learn—you simply are knowing. |
| Enlightened | A radiance of comprehension, where mysteries bow to your grasp. |
| Omniscient | The summit—twentieth crown. All paths, all currents, all fates converge in your sight. You are the all-seer. |
| Noetic | |
| Hierophantic | |
| Metagnostic | |
| Aeon-Minded | |
| Absolute |
| Action | Effect on Wisdom |
|---|---|
| Solving lore puzzles & deciphering clues | + Wisdom |
| Increasing Animus Flux | + Wisdom |
| Increasing Essence | + Wisdom |
“The tide of chaos, the storm within.”
Animus Flux is complex, it is a dualistic, Jungian archetype which form a syzygy, or the union of opposing forces.
It is affected by many things such as Age, F:E, Essence and Reliquary Levels, Thralls owned and possibly more.
It has effect on your Wisdom level and Wisdom level has a small effect on a daily bonuses.
| Action | Effect on Animus Flux |
|---|---|
| Creation of Thralls (Up to 4 only) | + Animus Flux |
| Increasing Essence | + Animus Flux |
| Increasing Essence Reliquary (Gain is Less than Essence) | + Animus Flux |
| Increasing SpellWright | + Animus Flux |
| Increased F:E | − Animus Flux |
Houses & Allegiances: To belong to a House is to weave your fate into a greater tapestry. Each House subtly alters your gains and losses:
To join a House obtain the Artifact `Essence The Nocturne Pactstone` and choose a house from the menu. There are planned advantages of joining Houses.
Rankings: Houses are ranked by the average Or'e of the top 1/2 of all members and also the total number of members boosts the ranking Or'e value.
| House | Tendency |
|---|---|
| Shadows | All Originals start here. It is the Commoner's House but there may be strength in numbers. |
| Lilith | Deep and everlasting connection to the traits of the Dark Mother. |
| Bathori | Forged from a union of both the Draculesti and the progeny of Lilith. |
| Varcolac | The Varcolac are undead creatures who hold the power of shapeshifting and are said to feed on the energies of the Sun and the Moon. |
| Draculesti | Boasts a bloodline going back untold generations. They fuel their immortality by devouring the essence contained in blood. |
| Noctulius | Of all the Bloodlines, this is perhaps the least understood, the darkest, and the most alien or monstrous. |
| WitchFire | Added most recently, WitchFire is a house of those who choose, for the most part, to practice magic. |
| Damned | The House of the Damned is no true lineage, nor a bloodline of choice. It is the ledger of the fallen, a gathering place for those whose reserves have withered away to nothing. Members are automatically cast into here that allow Essence to drop to zero. |
| Role | Nature & Effects |
|---|---|
| Originals | Are those who Gather The Essence. They generate stats naturally; gain daily Vitalis by Sorcery tier; stand at the center of webs and rites. |
| Thralls | Bound servants; echo portions of their master’s gains/losses; mechanics determined by link rules. Thralls gain both Essence and Reliquary. Thralls accumulate any amount of Reliquary but can only possess 5000 Essence - any more all Essence and Reliquary is lost if not harvested from them before this limit is reached. |
Spells and Rituals
Timed Items
Transfer Power
Tarot
Miscellaneous
“There are only three types of beings in The Essence.”
“The Diverse World of The Essence”
To Set your Race obtain the Essence Book Change Race
Freeman — 95.0%
Minion — 1.0%
BloodDoll — 1.0%
BlackSwan — 1.0%
Uncanny — 1.0%
Familiar — 0.5%
Veylar — 0.1%
Tenebrael — 0.1%
Oblivionite — 0.1%
Anachrion — 0.1%
Ecliptari — 0.1%
“The Thrall: Servant of the Original”
So you want a Thrall?
“A Word on The Gathering”